Magic powers from drinking potions are not accumulative (drinking two of the same potion will not double its strength), unless otherwise stated.
Removes poison and stops its effects from continuing.
Essence of Life
This potion can help heal characters. Each flask has the ability to heal 3D4 DP.
Improves armor penetration ratings by 1 for five minutes.
Extra Carrying Ability
Allows the character to carry twice as much weight for an hour.
Extra Fighting Power
Doubles the damage of all hand-to-hand attacks for five minutes.
Extra Magic Power
Doubles the magical effects of other consumed potions (potions that has been drunk prior to drinking this potion). However, this potion does not double the duration of those potions.
Extra Shot Power
Doubles the damage of all ranged attacks for five minutes.
When consumed, it causes 1D4 damage every ten seconds (one combat round).
Fast-Acting Sleeping Serum
When a character drinks this potion, the character will fall asleep immediately for 2D12 hours.
Fast Reload Speed
Reduces the amount of actions required to reload weapons by 1 for five minutes.
Frail Glass Globe
This completely sealed glass globe contains a evil green liquid. When the liquid stains a creature, it burns the creature up to five turns (unless removed). Each turn, it does 1D12 DP. After five turns, the liquid forms a gray-green gas. In the gaseous state, it is harmless and dispates a few minutes later.
This potion heals the drinker with 1D20 damage points.
When drank, shield potion provides the drinker an additional layer of protection. The addition layer of protection is represented in damage points for the character.
Small Shield Potion - Provides the 25% of the drinker's maximum damage points in shield protection. Two small shield potions can be drank for a 50% maximum damage points in shield protection.
Medium Shield Potion - Provides 50% of the drinker's maximum damage points in shield protection. Two medium shield potions can be drank for 100% maximum damage points in shield protection.
When consumed, it causes 1D10 points of damage every hour.
Slow-Acting Sleeping Serum
When a character drinks this potion, the character will fall asleep after 1D4 hours. The character will sleep for 2D12 hours.
When a character consume this potion, the character is forced to tell the truth for 1D30 minutes.